Stellaris achieve war goals. Since when you are in a federation you are not declaring war as a single empire but rather as the whole federation, would be kinda weird to drag the whole federation (with different ideologies) into a war to impose the ideology of one member (that the rest of the federation likely do not share) on another. Stellaris achieve war goals

 
 Since when you are in a federation you are not declaring war as a single empire but rather as the whole federation, would be kinda weird to drag the whole federation (with different ideologies) into a war to impose the ideology of one member (that the rest of the federation likely do not share) on anotherStellaris achieve war goals  not my favorite thing in Stellaris

Steps to reproduce the issue. Hello! So I'm running into weird problem in my recent playthrough. Maybe if an empire holds above a certain war score for a certain number of years they win by default without having to achieve their stated war goals. Surrender results in the loser shifting ethics, civics, authority, etc. 3. But if the empire has a powerful ally on the other side of the. Show command help. For example, I just. Sometimes I just want to take over a system, mostly a chokepoint without any planet with potential living conditions. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. the problem with open borders after the war. A Weapon of. But wait, there's more. I got into the war because im the galactic emperor, but after I sent some ships and destroyed ther fleet and invaded their planets I checked our war status and it seems that my ally cannot achieve war goals. Your war goal is to “end threat” because that’s the default you get against awakened empires. Propaganda, for example, could become an important factor in keeping the war’s approval ratings up, which in turn boost the economy and army recruiting rates. But he is weaker but not that much weaker than me. 5][a361] Literally unplayable bug. The OP is describing two unrelated wars that happen to be against the same nation. Especially useful if an ally goes to war and you end up dragged into the warR5: So I'm at war with these guys, and they won't let me achieve my war goals (humiliation) because they say I'm demanding unoccupied planets and systems. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Steps to reproduce the issue. You have 12 months in game to set your war goals in a defensive war before you can no longer set them. Stellaris gives you multiple ways to achieve goals, but you'll almost certainly fight other empires, but war is not easily mastered. The only systems I have claims on are occupied, as are the planets in them. What does the "Achieve War Goals" button say in the war status window? If you can meet all of the negative conditions (claim all territory, etc. I have fought two vassalization wars. Depending on your warscore & enemy's war exhaustion(?) select Achieve war goals on the new war with 0% warscore giving you control of even unoccupied systems and planets. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Do you have to achieve all your war goals to declare peace. I remember there was a picture going around where the devs were testing out how the War exaustion system would work, if the penalty was a large debuff to empire influence and stuff. War is almost inevitable in Stellaris . In a stellaris multiplayer game yesterday we declared someone a crisis by the galactic council. I'm currently occupying all their systems and planets (actually I'm occupying the most systems and all planets, while my subject and other independent guy occupies some systems). 84 Badges. Title This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Stellaris. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. ZeeGermans27. In usual wars, one can't include systems in war goals that are not claimed. In Total War, whoever occupies a system instantly owns that system. Can you take a screenshot while hovering over achieve war goals?. Add a Comment. #1 Dionysus 🐭 Nov 30, 2018 @ 12:26pm Originally posted by Elitewrecker PT: Status quo gives you your COMPLETELY occupied CLAIMED systems. And unless you are saying the person who I am trying to declare a claim war against isn't part of the imperium, then I shouldn't be restricted in game from declaring a war against them, making bringing it up useless. The AI attacked me, and I selected a humiliate war goal. To achieve war goals, you generally need to occupy every star and planet on the enemy's team. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. how can i be losing?! will they surrender eventually? or did i miss something?Fuck all. This page was last edited on 11 January 2022, at 23:01. The first mentioned country declares war. However, war goals should be capped. How would you even achieve war goals against an empire that is at war with multiple empires at the same time? Reply reply. You just have to check claims on the map. g. Stellaris - [Cepheus 3. 5] [a361] Game Version v3. During a war, you would achieve your war goals (I. The only problem is, they are also at war with a fallen empire who has captured a system I had a claim on and have taken a planet and two habitats in a system with a total of 1 planet and 7 habitats. Having unoccupied claims gives you -10 for each system and -100 for each colony. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. KompactKing • 1 yr. I have an Empire listed as inferior that has kind of cut off my expansion. The AI tends to use these wargoals as well, although I am still ironing out some details there. In you case, it's easy: 5 = 8 - 3. #11. For example, I just decimated this AI's entire empire. ago. ago. The war command in Stellaris is used to simulate a war declaration between two countries involved in the game. Destroying as much of their fleet (s) as possible, to make them weaker the next time you attack (presuming you will) You can make claims on systems during a war, but they charge you more Influence to do it. Seaghauwn Aug 11, 2018 @ 8:15am. Additional comment actions. step 4 : when you take a system with a planet in it land your army units on the planet to take it. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have allies) so you don't need to figure out what you're missing. I've pretty much wiped out 80% of my enemy's fleets, captured the majority of systems and planets, and is constantly staying at zero, literally not going higher. I wanted to share a mod I had made a little while back, but never really publicized. I am playing a Scion run with and when the became awoken they started a domination war against a federation. Achieve War Goals means that your enemy will surrender to you. Try to hover your mouse at Enforce your demand in war panel. pipo. 0 unless otherwise noted. Also note: All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. But if your goal is humiliation,. But that was back when the first patch for 2. View community ranking In the Top 1% of largest communities on Reddit. Join. Once their war exhaustion reaches 100%, you can force a status quo peace. Will you expand through war alone or walk the path of diplomacy to achieve your goals? The Galaxy Edition Includes: • Stellaris (Base Game) • Stellaris: Astral Planes (DLC). 1 Answer. They decided to get pissy, so we are now rivals with shared borders. ago. A status quo peace gives you ownership of each system that you both claimed and fully occupied. The empire in question had an uprising after I had declared independence from a different empire, and taken their claims. #3. At this point I have taken roughly little over half their systems, including having landed troops and occupying the planets I control. Originally posted by Meewec:Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. YET I am 23 points from my goal. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. "Containment" becomes the sole option for war goal, meaning. It's strange that the war score logic works this way in Stellaris; for comparison, CKII's war score gradually ticks up or down over time depending on who maintains control of the objectives -- so. You don't have anything occupied. I am playing a Scion run with and when the became awoken they started a domination war against a federation. Claims are independent of war reasons. Either declare war on that empire, or settle status quo. Should be able to negotiate peace separately. In total war anything you lose, or take will be instantly lost, or taken. im on 53%. The first method involves going to war with a target empire. - Deep & Varied Exploration. A fix would be to let you pick new war goals when you kick someone out from the war, but that would be highly exploitable. pipo. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. However, I’m still missing 55 points in my war goal to vasalize someone. it works both ways though, so if he takes your systems he will keep them after status quo. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. ) You should be able to declare victory. Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core. "The Great Irassian Conflict" is probably conquest or animosity. Considering the fact that my border's getting adjusted (to put it one way), I'm still not convinced this isn't a glitch. After invading every planet and capturing all their systems the war ends with status quo. #11. Showing 1 - 9 of 9 comments. wg_wipe_them_out. The number that appears next to it is the number to care about, and if you hover over it, it'll show you what you still have to overcome in order to win the war. *These are nicknamed "Total War" wargoals after the Colossus; which gives a similar style wargoal to any empire in the mid-late game. The war screen for vassalization and liberation wars is really deceptive. If you only manage to status quo them, any systems you occupy, as well as any planets, will become a new empire that is your vassal, with your civics. Stellaris used to show wargoals for wars you weren't involved in, but it stopped for some reason. Then I don't really know. In just one year, that's 3600 minerals conserved. If an empire has no allies and you take control of all your claims which also happens to be the entirety of their empire the war ends. Title This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Stellaris. It depends on your war goal. purging a species, invading primitives, eating pops) to come with a chance of being uncovered as a galactic menace. assimilators have a total war casus belli and other empires get a containment/end threat one against you. HoI4's war goal system would probably be the best fit and it is the one I liked the most, yet. Crusades for spiritualists seems a pretty easy and obvious feature. I fought a machine uprising, which is a total war (for those who do not know, total war means if you fully occupy a system it instantly transfers to your ownership) and an AI landed troops on the planet, and I landed my troops as well, and they got the planet. However, it literally seems impossible without the ability to claim systems because of pacifist. how can i be losing?! will they surrender eventually? or did i miss something?This is how all the Total War types are; with some differences of what you wish to do with the pops and whatnot. I can never get enough points to achive my war goals. Hide filters. ago. You just have to check claims on the map. This mod adds several new war goal types to Stellaris to give you (and the AI) more options for your offensive diplomacy. Go to Stellaris r/Stellaris • by GreenShockwave. If the war caused you to lose your commercial pact with their ally, you may very well have started a. Comparing IRL wars to Stellaris’s, I realize that Stellaris could have a mechanic that monitor’s the public’s approval of the war and become a modifier to army and alloy production. I declared war on an empire and their allies and I've conquered all their systems, occupied all. which is nonsense. I've been at war and. p Jan 25, 2022 @ 3:12am. In case of humiliation status quo gives nothing beyond the claimed, and occupied stuff. So there is massive federation of ai in galaxy and it has several vassals. All Total Wars ONLY end on white peace. Gaining independence. If you want more detail about what they would accept,. Jul 10, 2016;. 2 please. If you hover over "achieve war goals", "status quo" or "surrender" you can see what happens, what gives and whats keeping you from selecting the preferred war ending. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. Stellaris War Goal IDs. You will now be able to declare war on empires with opposing ethics to force them to adopt your own. 4. i left my save off last night after the rest of the Galaxy declared war on me with them all being in a federation so my goal right now is to survive the war while gaining menace. Or for the enemy to surrender. Sep 7, 2022 Jump to latest Follow Reply Description Cannot achieve war goal after invading target's systems [v3. 1. Relative navy strength and impact of destroying fleets / conquering planets is what I was going for. Content is available under Attribution-ShareAlike 3. In case you're not sure what I mean by "normal" war goals, there are several special war goals that result in what Stellaris calls a "total war". Featuring deep strategic gameplay, an enormous selection of alien races and emergent storytelling, Stellaris has a deeply challenging system that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels. This gives you a way to end a war immediately at any time, at the cost of giving your enemy everything they want. A Weapon of Mass. Peace out via status quo and prepare for the next attack in 10 years. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. Must have fat fingered it. i am currently playing as a devouring swarm that took the crisis perk. Demolish your administrative park to make way for more alloy forges, switch over to militarized economy, lead with Supremacy tradition, and start spamming corvettes like a madman when you encounter your first neighbor. It was around year 2300, so mid-game, and it was a humiliation war. Subjugate them as a vassal, probably requiring you to successfully invade every planet to win subjugation. Report. Got dragged into a war by an ally. Surrendering means that even if the enemy hasn't actually occupied your systems, they'll still get them (along with whatever the war goal was, like Humiliation). Found it. Reset. Also note: All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. But "occupation" indicator for the enemy shows this as 58% for unknown reason. Douglasjm • 1 yr. A war goal is not something you have to achieve in order to win the war, but rather an effect that will happen as a result of winning the war. Status Quo and Achieve War goals; if you can ever get that; all result in them keeping their capital. Can't achieve war goals. Add a Comment. Your opponent has a certain negative modifier to his willingness to surrender. The wiki says -50 surrender acceptance. It will change from white peace to your victory. Your advice would be valid if the OP and his allies had declared a joint war, instead of the OP declaring war on his own. Declare war on his vassal and as long as his overlord comes to new war and becomes war leader this exploit is valid. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. The enemy then chooses their war goal after war is declared. So I go in, I take all his systems, smash all his fleets, occupy all. 90%+ of my time in Stellaris was with the old war score system. Wars will take place in three distinct phases. View community ranking In the Top 1% of largest communities on Reddit In the Top 1% of largest communities on RedditEtch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Now I'm trying to finally push the last of the ♥♥♥♥ bigots out of my area with the help of my federation but they're currently. That’s one of the best parts of stellaris; if you wanna play a way other people don’t, fuck em, do what you want. Surrender means that your enemy achieves their war goals. Only options are to. No influence gain, or penalty. 7. Sounds like you're either a Fanatic Purifier or Determined Exterminator. comment for picture: I tried to make a collage, which shows attempt of making peace, with line "-160 demanding unoccupied systems", but everything what was claimed by allies and is visible on map, is already occupied, including vassal and defensive pact, could anyone help me what I should do? and how do you deal with wars in federation, for example I can't. humiliation of your enemy or to make them have the same ethics as you do. When you declare war in Stellaris, you have to state what your aims are; what the war is actually about. I want to note that another empire currently occupies 2 of their planets since they are also at war. Generally, total wars are only effected by war goals that threaten the existence of one of the involved empires, or even their species. A 25k bastion requires 0 minerals per month. 4. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. I think if paradox just improved the communication aspect of the war mechanics then people would hate it far less. ReplyWarscore in stellaris is quite busted, tbh. 5. You do not (despite what you might think), require 100 warscore in order to end the war. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. 113. lol). their planets, shattered all their fleets, and yet I can't claim my war goal. Apr 21, 2022 @ 10:41am right ok. I'm pretty sure the only difference here is that war exhaustion is supposed to give you some kind of negative effect if it reaches 100%. ago. I recall a message saying I had not set my war goals and I opened that scree selecting Vasselize for 60% war score IIRC. i'm not sure if other war types can be used on them. They took a planet in a system I occupied, and I took a planet in a system they occupied. My guess is you've not conquered any of their planets, and so there is a "demanding unclaimed territory" modifier. I have 16 robot troops landed on their homeworld currently and still 0% occupation. Usually what you want to do is claim some of their systems go to war and force a status quo. Since my war score was ~40% I have had a -10 score on the "impose ideology" "achieve war goals" button and that has not moved despite several more. It doesn’t make sense from a lore perspective or a gameplay perspective to not just give me the vassal after I achieve such a. Phase one is declaration and setting war goals (Casus Belli). You will be presented with many options as demands, and “Vassalize” is one of the options. Sohei May 23, 2016 @ 6:25pm. systems with megastructures, chokepoints, etc) and then claim them, then immediately force them for a status quo before they can retake their. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. The war exhaustion in this game does not work well. Since in Stellaris, you can only ask for items in your wargoals set at the start of the war, you will not be able to take and keep planets from his allies (unless they were part of your wargoals). I got that event where nationalists in my empire are edging for a war but I didn't need more territories but I don't mind waging a war of humiliation against my opponent. ,as applicable. The war exhaustion system in stellaris is quite different. Description Achieving war goals or surrendering in Truce war doesn't give a truce Game Version 3. r/Stellaris. The tooltip tells you what systems will change hands if you go with a Status. Wars will take place in three distinct phases. You have to actually take the systems you claimed, pay attention to planets, you need to occupy those as well. If you want to do it for RP reasons, sure that’s fun. A war of ideology works similarly, where if you achieve wargoals, their whole empire shifts to your ethics, but if not any fully occupied systems that are not claimed become an empire with your ethics. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. 1. The Assimilation* wargoal is just there to allow you to actually do it. The 2. r/Stellaris. I’ve had a similar issue too. If you war goal is something like subjugation, you'll need 200 points to get them to surrender (-100 base, -100 for subjugation war goal). Comparing IRL wars to Stellaris’s, I realize that Stellaris could have a mechanic that monitor’s the public’s approval of the war and become a modifier to army and alloy production. Apr 21, 2022 @ 10:54am. Hover over the "achieve war goals" button to see what affects it. I mean the acceptance in the war menue, where you have the button for status quo, surrender, force wargoal (i play it on german, idk how it's called in english). Warscore is the mechanic used by the game engine to set victory conditions. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Do not know which of the 20+ Empire's I've beaten into submission we're meant to be vassilising. Status Quo and Achieve War goals; if you can ever get that; all result in them keeping their capital. As the war goes on, as battles are lost and won, Empires will experience a level of exhaustion depending on how. The dev diary today mentioned that they are considering adding this feature in a future patch. The goal of this was to clean up how often the AI would form relationships with empires that were nowhere near them. Total…Novel War Goals - New war goals for Stellaris. Generally the AI seems pretty good at avoiding pissing off FEs, but they do seem to issue random insults to FEs which puts the two countries on the path to war. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. How do I achieve war goals . But I cannot press the claims as "Achieve war goals" button has negative rating due to "demanding unoccupied planets" and "demanding unoccupied systems". War is a big part of stellaris and I would very much like to see it get some attention. this is probably a bug, saving and restarting the game might work. In an offensive war, I have occupied every system and planet. so. The planets is a big one, that means. This tutorial covers the basics of starting and ending wars, and covers some of the more common war scenarios. Thread starter morarz; Start date May 5, 2021; Jump to. Total War only ends with a Status Quo (Achieve War Goal will have the winner completely absorb the loser, and the AI will never accept it). . The process for declaring war seems to be as simple as choosing war goals. Also, exhaustion doesn't matter that much. Or is it just a list to pick from. Depends on the war goal. Will you expand through war alone or walk the path of diplomacy to achieve your goals? Main Features Stellaris. of having to crush a rebellion invade every planet but because the sticker over the planet is not mine I can't click achieve war goal and instead take status quo then wait 10 years to finish them off after they negotiated a protectorate status with my do goober. Goal of the war is to impose values. this means that. Featuring deep strategic gameplay, a rich and enormously diverse selection of alien. However you’ve found yourself in a war, your Empire's ultimate goal is not only to survive but also to thrive in the galaxy. Now I have thrashed them I look on the negotiate tab and I find I have an empty war goal list and the only options seem to be white peace them or surrender myself (lol). Posted October 08, 2018. 3 (9d15) What version do you use? Steam What expansions do you have installed? All as of 21-5-2022 Do you have. So I just had my first war, and I'm a bit confused. I just figured they were some systems and the one planet he controlled. Use a chattel slave economy for your core resource needs, including a food economy to power alloy production. r/Stellaris • 3 yr. Stellaris Real-time strategy Strategy video game Gaming. Title really. Depends on the war goal. This works for newly liberated systems when "carving up" enemy nations. I bombed every planet he had into a tomb world except his homeworld. That's unrelated - you're describing a situation that involves multiple nations who are fighting on the same side in a single war. FYI you can take advantage on their automatic acceptance of status quo on their critical systems if they have 100% war exhaustion. War in Stellaris: Me: conquered all their territories, destroyed all their fleets, am in the process of painting/occupying their worlds, enemy war exhaustion at 96%. If I go to war against an empire, that lets say has 10 planets and I make claims to 3. wpflug13. Single. This works for newly liberated systems when "carving up" enemy nations. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. . Decleared war on an empire to make them my tributary. In you case, it's easy: 5 = 8 - 3. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Status quo and only status quo takes into account current occupation of systems between combatants, and both of their war goals. For example - you could have a war whose goal is Humiliation, and you'll still get your claims if you win the war. In Stellaris, you don't just go to war and land armies to capture the planet you want and call it a day. enemy is at 100% war attrition. so you fight for keeps on anything. Which makes no sense. I think it should probably require more than 60 war score to achieve, and if an empire is the same size as you, (if large) it should not be possible to vassalize them. Subjugation is about being nice now, so its bad for belligerent empires. 60 results. Stellaris is a grand strategy game, such as Europa Universalis 4 and Crusader Kings 3, with a focus on exploration and the notable exception of being based in space. im on 53%. Business, Economics, and Finance. In this case, you're in a Total War. Tributary war goal. Stellaris is not well-suited for the technology and economic victories we see in other games, and the diplomatic victory conditions in most 4Xs are dumb, with Civ being an exception. Stupidest mechanic in the game. I can't force the war goal, because even if i have occupied all systems and took his planet, In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. Now I've come to my second game and. This is enough fleet power to guarantee a war, but not enough to actually win it. Full war exhaustion makes AI empires ready to take up white peace. 2 update. The diplomatic choice when communicating with an empire just brings up the war status screen which gives you the 3 buttons for surrender, white peace and enforce demands. #9. A complete and up-to-date searchable list of all Stellaris war goal IDs. the claim system is too expensive and broken. There are three ways to achieve victory in Stellaris: Domination, which requires you to own 40% of all colonizable planets. Except when I try to declare war, there is a vote in the federation (hegemmon) that my overlord controls, and it. I can never achieve the war goal score. E Ceding Planets A and B) and by using the definition you would get warscore per month. Stellaris. Why. Jul 5, 2022 @ 6:12pm. Users of this war goal will always cede fully occupied claims first. I recommend only making 20 claims if you can take them all, the lower the claims, the easier for war goals becoming green, or just white peace and take the rest in war 10 years from now. #8. I felt it was extremely unrealistic. If you are a total war empire with a vassal, your vassal can make claims and will get systems you take and there is nothing you can do about it. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. You can set them in the war screen. Stellaris is kind of simplified compared to other titles in war score. Hide filters. You can't get more from. #5. End Threat CB works the same as a total war cb, which means that with this goal when you take a system, you will notice that the borders change to you owning it straight away instead of border changes occuring after peace is made. Achieve war goals causes the loser to change their ethics, in theory the middle option would cause a faction to spawn from the conquered worlds. The wiki says -50 surrender acceptance. The same situation as the OP is that "clearly won yet impossible to force peace". We are now done with the war but we can't peace out. The net Acceptance is -78. Unfortunately yes. Usually the listed warscore modifiers make it very clear why you can't force the defeat onto the enemy, e. Reply reply C0mrade_Ferret • You can now mouse over the "achieve war goals" button in the war screen to see what systems and planets you're missing. How do I know when the. That said, if you're in a war of liberation or something and you also want to gain territory in the process, you will always gain any claims you occupy at the end of the war, so you can achieve multiple goals at the same time. Which makes no sense. Otherwise, if their war goal is to conquer, you better hit "Achieve War Goals" to avoid losing territory to them. To achieve the proper warscore to get these planets I have to conquer about 40-80% of the ENTIRE federation. This becomes even more broken and OP when allies are in the war with you, as it results in allowing you to take sometimes 2x more than just pushing your claims in Achieve War Goals option. choppo Jan 25, 2022 @ 3:47am. 4. #2. Achieve War Goals -2100 lol.